Dwarf fortress unused plant cloth
WebIt keeps saying 'needs unused plant cloth' despite the fact that I have 150+ Pig Tail fiber cloth in my stocks just sitting there. Any idea why this is? Related Topics . Dwarf …
Dwarf fortress unused plant cloth
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WebJul 2, 2012 · Dwarf Fortress > DF Gameplay Questions (Moderators: Toady One, ... Any tips on how to setup my weaving properly. I constantly get this message: "xxx, cancels Weave Thread into Cloth: Needs 1 unused collected plant thread." Yet, I have a stockpile nearby with: a "Cloth Bin (maple <#48>" where there is 14x "pig tail fiber thread" Logged WebJan 26, 2024 · Pig tail to thread in a Farmer's Workshop, thread to cloth in a Loom (this is automatic), cloth to clothing at a clothier's shop. Dye is nice, but it's a good bit of labor. Similar process with other thread making plants. Wool needs shearing, loom, clothier. It needs a refuse stockpile, then thread. Wool is also yarn.
http://www.bay12forums.com/smf/index.php?topic=112559.0 WebDwarf Fortress Adventure game Gaming 7 comments Best Add a Comment cybercuzco • 5 hr. ago Cloth = made from ramie, cotton, pig tails etc. you don’t spin those you “process plants” in a farmer workshop to get the thread to weave. Yarn cloth = shear an animal, spin the thread then weave.
http://www.bay12forums.com/smf/index.php?topic=178004.0 http://www.bay12forums.com/smf/index.php?topic=17154.0
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WebJul 12, 2012 · The step-by-step guide to turning pig-tails into useable cloth is as follows: Grow pig-tails, or order your herbalists to scrounge the caverns for 'naturally grown' pig … the priniples of journalism i a democracyWebDec 11, 2024 · Cloth is special with materials it accept. "Make cloth bag" will take vegetal cloth, "Make silk cloth bag" will take cave spider silk and "Make yarn cloth bag" will … the pringles challengeCloth is a common trade good brought by all civilizations, particularly if your fortress is running low on clothing. Elves tend to bring rope reed cloth, humans bring wool, and dwarves bring pig tail. It is entirely possible to run your clothing industry off of the cloth imports brought by these caravans, but it can be rather … See more Cloth can be used to produce clothing, bags, and ropes at a clothier's workshop. While a fort's need for bags varies based on the particular industries it pursues, and chains can … See more Cloth is produced by weavers, who will take plant fiber, yarn, or silk thread (but not hair thread) to a loom and weave it into usable cloth. This means that a fort can produce its own cloth … See more Normally, cloth will be stored in designated cloth stockpiles, with multiple units of cloth fitting into bins if any are available. Hospitals will instead store cloth in chests or bagsif you build those within its boundaries, though … See more sigma in statistics formulaWebFeb 1, 2024 · If your dwarf is possessed, they likely want a specific kind of cloth. You can perhaps get a clue by looking at their preferences. You can also carefully examine the … sigma inspectionWebJan 9, 2024 · Now on my 3rd Dorf who claims a workshop. Grabs bars, blocks and gems then stands in the workshop having everything he needs except plant cloth. I have a dedicated cloth stock pile. I even removed everything except cloth from plants from the barrels/bins. I even made a stock pile with said cloth right beside him with all the cloth … the pringlesWebThere exists four types of common thread, each with their own method of creation: A dwarf with the thresher labor enabled can process plants (any plants with THREAD_PLANT_TEMPLATE in the raws) into thread at a farmer's workshop with the "Process Plants" job order. the pringle maneuverWebMar 11, 2008 · Plant cloth and animal cloth are treated as two different things by the game engine. So if they wont accept your rope reed or pig tail cloth, that means they want cave spider silk cloth. Youre going to have to trade for that. Unless you have a cave on your map...but thats pretty rare. sigma in statistics means